![]() ![]() ![]() These perks don't make up for the pretty significant drawbacks, but as many can attest, they do make controller play feel much more fluid and fun than it otherwise would. Another tiny improvement is that tomes and scrolls of the same type share hotkeys, so you don't have to remap the hotkey when you graduate from scrolls to tomes.īut all of these perks are simply attempts to make controller convenient enough to be passable, because otherwise people would complain about how much worse it is to use controller. Another minor one is that your stamina will automatically begin to refill as soon as you run out, whereas on MKB you have to stop moving/attacking/casting before it will start refilling. Another nice feature is how your cursor will auto-target enemies, showing a health bar when with MKB you would need to hover your cursor over them to see their HP (though this is more like a silver lining in the auto-target system, since overall you have less control than MKB). It will auto-queue up another potion of that type from your inventory, so you can continue using potions from your inv by pressing the belt hotkeys, which is a great feature. Running out of potions on your belt, for example. That being said, there are a few perks that they've included for controller play. Then there is inventory management which is just atrocious with a controller. Stopping moving for even a split second can spell death when there is a pack of stygian dolls after you or a pack of archers sniping at you. This is extremely annoying and dangerous in places like Durance or Tower where there are tons of little obstacles and doorways everywhere. With controller, your character will stop moving when it collides with an obstacle. With MKB if you click on the other side of an obstacle, you will automatically run around it. ![]() Yep, spell aiming is one of the main issues.Īnother big one is pathing. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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